Item level (item level, hereinafter referred to as ilvl) in the significance of the decision to each item "attribute budget", items higher grades, attribute budget will be more. At present the game is set to see, the first chapter will drop purgatory ilvl61 contains the following items, the second chapter will fall below ilvl62 contains items, and the third, fourth rules will include the following items ilvl63 dropped. But unfortunately, that caused the two big problems: first, is for a new chapter in to start to feel difficult player to feel forced to have to buy equipment at the auction, to be able to move on feeling. Second, because some professional, skills, and the way to the needs of the equipment of low, so even if there are many good equipment has entered the game economies, the player is still feeling can choose tactical changes too little. In addition, many players in order to get the "top" of the equipment chance, would rather spend a lot of time to do some a purgatory chapter 4 in the bored things (like with tyreal let him play blame or playing jar), also do not want to return to the first chapter against the demon army. For this, we will adjust the design concept, make "top" equipment in the game will have the opportunity to many different places, to add more game the way the feasibility. If compared with the fourth chapter every three minutes of a cat and mouse, you prefer in chapter 1, against a pile of elite demon, we hope that you will continue to do so, and know you do this also can find the best equipment in the game.
Share the upcoming version, the probability of item drops the most able to articulate the concept. But note that the probability of item drops as it will be the kind of a hint of change. Listed below are the items on the level of the equipment, the sum total of roughly has chance:
Legend will still is legendary
With previously mentioned, in the next version, we will review legend items. Legend in 1.0.3 version will not items have changed, but we are still is this part in positive homework. After we finished our higher grade of legend items will be better than the average magic items (blue), with good properties, and the ability of significantly different. We will provide more clearly 1.0.3 version of the information.
Our quest for late game mechanism design is not what secret. The treasure hunter mechanism is set hunting elite monster group of players, adding to the five layers of Dutch courage as brezhnev, then struck a devil king. But when we see a lot of users are like this game, we found that we ignore the players will want to kill devil king to continue after the game. In order to help reach that goal, we will reduce the nie method of stack five layers as brave, after that voldemort drop rare the quantity of the product: from ensuring drop two rare items into a (in fact you still have good drop many rare items, become just the risk of not assure absolute falls). Instead, when you stack five layers of Dutch courage as brezhnev, all will promise to be more elite monster drops a rare items. This change will give players the overall can be made more items, add player in the stack five layers of Dutch courage as brezhnev, continue to motivation.
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