2012年5月31日星期四

"Diablo 3" the witch doctor mana system of discussion

For the recent role the discussion of the energy source is fierce, from monk's energy, to the demon hunter the double system. Today and for the medicine wheel to Mana discussion. The name is the only preserved diablo series has been used in the energy source, initially Mana (Mana) this system is to belong to the mage, or is it belongs to all classes of a traditional energy source. As the player had said the questions, the medicine to feel very alternative, and naturally think of big bad Voodoo Voodoo such words, and that the same green like poison, really in the game screenshots and skills demonstration and we see something similar.
From another point of view, maybe the player more expect the innovation, and hope in the game to see more new things, as we see after system very excited.
Player: the witch doctor should not use Mana (Mana) at least, not the name.
I think this set no problem (limited life, from the reply, upgrading at ascension limit). But I don't think the name can be. The name was too mass the mana, other classes to have their own unique energy source, so don't feel right. Even the mage, this and the matching career mana, there is a new energy source, so why the witch doctor want to keep antique level of energy source?
I suggest rename the energy source that meet the professional characteristics (magic [socery]? WuLi [witchery]? Big bad voodoo force [voodoo]? You should see what I mean) and then the best, to change a color. Green is great.
Bashiok:
Energy source UI never changes. You can cut down a yellow cellophane posted on the screen, it is green, and then stick a tag literally into you want to name. :)
They are called mana is way because the classic mana setting, and perfectly witch doctor this profession.

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