2012年5月22日星期二

World of warcraft: in the difficulty of the underground

Since the world of warcraft released the reckoning is published by more than a month ago, there has been much discussion between players the difficulties heroic. Greg "Ghostcrawler" street authored wrote a new article discuss why the development team decided to let those who is as difficult as the dungeon. They are: in short, "hero" is supposed to mean something, the player needs to challenge.
First of all, let me state, we will hear you. We understand that some of you are not happy and preferred stock of the lich king paradigm, or at least close to the lich king paradigm. We thank you very much for feedback, it always makes us sad when athletes do not happy. We can't ignore you. We get it. We may not always agree on every point, but we understand where you're coming from, we want to help you understand how we are.

The bottom line is, we hope to personal heroism and attack is challenging, especially now although content is new and characters are still collecting gear. They will only become more easy to start from here. We want players to meet a method, especially a hero experience, as a difficult problem to solve. We want to organize communication and strategic. By extension, we want you to celebrate when you win instead is a known conclusions.

Source: http://www.allahdiyenler.com/d3items
http://www.comunidadenaweb.info/d3items
http://n1hc.com/notes/d3items
http://nickssite.nl/d3items
http://www.designerdump.net/d3items
http://соцсеть.net/d3items
http://www.lcplunderground.com/d3items
http://www.discoveryshanghai.com/d3items

http://www.agregofertas.com/d3items
http://www.litespot.net/d3items

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